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Jedi Skills
Force Push
Active
Level: 5
Pushes a target backwards. When sneaking, pulls the target instead of pushes.
Hibernation Trance
Active
Level: 12
The caster enters a hibernation trance, regenerating health during the channel.
Meditate
Active
Level: 40
The caster meditates, granting a health shield over a duration.
Saber Spin
Active
Level: 55
Spin around with a Lightsaber dealing damage to all enemies in a radius.
Saber Rush
Active
Level: 55
Lunge forward with a Lightsaber dealing damage to all enemies in the path.
Force Orb
Active
Level: 55 / 80
Instantly shoots a piercing force projectile which deals damage and slows.
Challenging Call
Active
Level: 70 (Tutored)
Instantly gain strength over a short duration.
Turbulence
Active
Level: 70 (Tutored)
Instantly shoot a powerful blast which deals damage. On impact, it explodes dealing true damage in an area. Offhand must be empty.
Force Barrier
Active
Level: 70 (Tutored)
Instantly creates a protective dome that can't be penetrated by players
Enure
Active
Level: 80
Instantly gain bonus health for a short duration.
Force Might
Active
Level: 80
Instantly gain invincibility for a short duration. After the effect ends, pushes all targets in a radius away. Sneaking when casting will instantly pull all targets in a radius, then apply the invincibility afterwards.
Force Heal
Active
Level: 80
Heals a single player and yourself for a small amount.
Morichro
Active
Level: 100
Suspends the biological functions of all targets in a cone, inflicting blindness, slowness, weakness, nausea, and fati-gue. Targets also receive damage over time. Casting this skill inflicts the caster with strong slowness and weakness.
Force Quake
Active
Level: 100
After channelling for a short duration, unleash an earthquake around you, dealing true damage and applying resistance to yourself.
Electic Judgement
Active
Level: 100
Instantly shoot lightning in a cone, dealing true damage per bolt and slowing targets. Casting this also slows the caster.
Absorptive Shield
Active
Level: 100
Applies a special shield onto the target, - reducing damage taken by X%. X% of this damage is redirected to the caster. Cancelled when the caster reaches X% health.
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